[Experience] 'Du Beeum', a space mafia game where the general public

In the few years since the Corona 19, the genre of social depot game has revealed its presence in the video game world. There's something unfamiliar, but it's easy to understand if you replace it as a mafia game you know. No matter what the mafian, the poster, or whatever it is, the people who are killed by the general public are hidden between the general public, and they refers to the games of such compositions where the general public finds and outs.

This social detective game was mainly active in offline meetings, but since the success of the Monmonts, it began to ride. However, since 'Monmont' was very popular and well-known, it didn't seem easy to get rid of the shadow.

The 3D social depot game, which was introduced by domestic developer Namus Studio, is also a challenge to such an attempt. If you just look at it, you have a different skill for each character and a different character, but 'Du Beeum', which was actually experienced at the Gamescom site, was walking on a slightly different route.

■ Is Dubbium a mafia game?

If you're walking a little different from the usual social detention game, it's probably like this. Is it a mafia game? In conclusion, the purpose is different from the mafia game, and the interpretation of the way is different.

Normally, the general public is impossible to kill others, or it is very constrained systematically, but Dubum is constrained by attacking others, except for the penalty that Dubium could not be doubtful when he was disconnected for a while when he attacked the other party. There is no. Instead, as mentioned earlier, if you attack someone, you will be disconnected and you know who is fighting now.

And if you do not see the site of sabo or assassination, that is, if you are not known as a traitor, you will be a criminal and you will be given another penalty. In Dubi, it can be resurrected at once, but the resurrection is impossible. So you can attack at any time, but you have created a strange tension while inducing it carefully.

In the usual social deposition, it is usually only to reduce the general public to their own or to clear the mission within the time limit, but in the dubum, the betrayer is more loose than that. The betrayer's goal is to take away the resources that need to be recovered from the facility, so they do not die immediately after the mission is over. It is processed when another general public opens the escape line.

Therefore, the betrayer plays the way of assassination one by one, but to devise how to escape himself. Not only do you deliberately drive others as a traitor to cause a division, but you can also win the mission silently, clear the mission, and then open the escape line quickly with the game.

■ 4: 1 to 3: 1, the worst situation in the situation

So far, it is possible to be cautious if you first play 'Du Beeum' as it is possible to make a different way than the Mafia, Im Foster, and the traitors' behavior. There is only one to be physically beaten without any means to send by voting, but even if you agreed to agree together and soak someone, there is also a danger of retiring and retiring in the back of the head. And except for the criminal, it will be resurrected once, but if you hit it without confirmation, you will become a criminal, and the gun is loaded at any time.

There is a goodness of such a war without such a gunfire, but there are guns and dulls, and if you are looking at opponents who are defenseless, you may want to hit the water and monopolize the goods al1. Moreover, the kisson used to live in the game is enough to go to the map, and the quantity on the map is limited.

It is said that it is difficult to escape if the five collaborates and proceeds with the mission. If you have Devade, you have a familiar so-called 'dog hole'. In Devade, one survivor is held when there is one survivor, but in Dubi, the countdown proceeds when the four cores in the facility are removed. Originally, the purpose of the game is to escape within 30 minutes, but when all the four cores in the facility, the first condition of the escape, are taken out of the original place. And when the shuttle that can be escaped as a group is completed, the betrayer can ride and run away, or only the traitor can ride alone, but when the shuttle hatch cannot be opened, he goes to the emergency escape line for one person. It bounces.

As a result, the psychological warfare of Dubbium is usually quite different from the social depot game. Regardless of whether the betrayer is, you have to watch the way back and find your way. Of course, it is not impossible to play a traditional play that hits and outs a lot of people, because it is not the end of the traitor, but because of the ultimate goal to take care of the facility and escape.

And just dealing with a traitor is not the end. After one betrayer, the threat was not yet gone because one of the remaining people became a traitor. Even if you focus on coloring the traitor, you will have to catch two traitors, so it's not easy to miss the string of tension until the second half.

Moreover, the general public does not simply end with a common victory, but it is complicated to see dividends and means to escape easily. And even if you are not a betrayer, you have to catch someone who wants to betray you, and you will be able to see that the traitor's presence is seasoning, and in fact, the struggle for all people is a short-term contract. In fact, I didn't know that the facility was overloaded just by removing the four core, but at that time, there was no way to open the hatch of the Dine Shuttle. Then he escaped into a dog hole and became like a chicken chasing dog.

■ Dubbi, test that will show various aspects of character skills and psychological warfare

Even if you look at this, the development of Dubbium is very different from other social detention games, but there is one missing 1. Because each character has a unique skill, because it tastes like using it or reversing people's psychology. For example, Jack can break the contact of his target by hacking. If you are disconnected, you usually attack someone, so even if you attack your enemy, you will be treated as a party defense. However, there is no combat-related skill, so if you enter the front battle, you may be somewhat disadvantageous.

Sergei doesn't have such skills, but he can reduce the damage and stiffness of strengthening his body with a drug. The detective Ryan can investigate the traces and see who passed the point, and to identify people's movements and take flexible measures according to the situation.

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Each of them has excellent areas such as full-scale warfare, psychological warfare, and information exhibitions, but the physical strength itself is the same, and the game's situation has changed frequently every time, so it is a little early to discuss the balance. Even in Serge, he could work silently without a front battle and boarded the escape shuttle. Of course, the traitors are weak to stop it, but after a short time after boarding the escape shuttle, you can start immediately, so you can adopt how to leave your head right away from the traitor's point of view.

On the contrary, it was possible to just work for one-person escape line, and it was possible to compete with each other. You have to go around the map to collect more kissons, but if you want to collect the kisson quickly, you can lead the game.

However, it is the beauty of social depot games and the concerns of game developers. Even if you send it by voting, I just don't like it. Or you may not have fun because you don't have a fabric. It's a game where people's psychology is strong, so the gap between the fun and interesting compositions you can feel in the plate is a big game.

It is also said that active battle is possible, but as it is 'compared to other social depot games', it is difficult to establish a composition that is just processed as a pair of free-free prefools and seizes the keyst1. It is also a structure with a winding length, and the guns that are equipped are pistols that are halved at a long distance. Of course, if the aim or gun-related elements of the shooting game are too high, the main guests will be evangelized.

Of course, at the present stage, it was made by assuming demonstration with the developers, so how to understand these rules and to induce play should be checked in the test that was announced in October. In addition, this genre itself is based on the psychology of those who splash and splash, so the design of the game is sometimes flexible and sometimes the key is to keep the key know-how. Although there is such a burden, the vision itself is currently thought of

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