NEW WORLD: Diplomacy instead of violence
In New World, Amazon s online role-playing game, the three factions syndicate, alliance and marauders are constantly fighting for supremacy. The Company (ie guilds) of the three groups regularly lead to war to control settlements and areas. Actually, such a war is for a big battle, in which players fight each other to the last man and with partly dirty tricks. But the adventurers of New World have found a way to solve war in other ways. A post on RedDit shows how negotiations and diplomacy can prevent virtual carnage.
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War with diplomacy - for healthier servers in New World
On a US server, there has been a great imbalance, with a nearby syndicate mastered game world. After great effort, an alliance company could begin the war around a territory, but half an hour before the beginning of the conflict was the surprise: the companing leaders of the two war participants had agreed that the area without resistance is handed over to the Alliance. The persuasive work simply started that it is better to the entire server when the fractions are balanced.
More about New World (Buy Now 39,99 €) : Companianhama around gold and destroyed trust
It is quite possible that it is an uninteresting area, so with a settlement that has a bad layout or is placed in the world so that only a few players want to act there, crafts and live (brackish water, we look YOU!). Nevertheless, it is exciting to see that the policy of New World allows such measures.
What are the wars on your server? Dominates a group? Was there Kompaniedrame with misappropraited funds? Track us these stories in the comments!
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